For this month’s asset drop, I have curated a set of High Dynamic Range Images (HDRIs) specifically designed for character portraiture. These environments provide realistic reflections and soft shadows without needing complex manual light placement.
For the past few days, I have been rebuilding my Base Character Mesh from scratch to optimize it for better motion capture retargeting.
Lighting is arguably the most critical aspect of 3D animation. You can have the best character model and textures, but bad lighting will make it look flat and artificial.
Have you ever wondered what goes into creating a lifelike digital character? It’s not just about drawing pixels; it’s about simulating reality.